A. Martin Wainwright. 2014. ‘Teaching Historical Theory through Video Games’. The History Teacher 47 (4). https://www.jstor.org/stable/43264355?seq=1#metadata_info_tab_contents.
‘Academic Vlogging II | Carl Gombrich’. n.d. http://www.carlgombrich.org/academic-vlogging-ii/.
Alegi, Peter. 2012. ‘Podcasting the Past: Africa Past and Present and (South) African History in the Digital Age’. South African Historical Journal 64 (2): 206–20. https://doi.org/10.1080/02582473.2011.640344.
Andrew McGregor. 2017. ‘The Power of Blogging: Rethinking Scholarship and Reshaping Boundaries at Sport in American History’. Journal of Sport History 44 (2): 239–56. https://muse.jhu.edu/article/666547/pdf.
Anna Nilsson Hammar. 2015. ‘Digital History’. Scandia. http://search.ebscohost.com/login.aspx?direct=true&db=30h&AN=115272672&site=ehost-live.
Bacevic, Jana, and Chris Muellerleile. 2018. ‘The Moral Economy of Open Access’. European Journal of Social Theory 21 (2): 169–88. https://doi.org/10.1177/1368431017717368.
Besek, June M. n.d. ‘Copyright Issues Relevant to the Creation of a Digital Archive: A Preliminary Assesment’. Copublished by the Council on Library and Information Resources and the Library of Congress. https://www.clir.org/pubs/reports/pub112/contents/.
Bodenhamer, David J. 2013. ‘Beyond GIS: Geospatial Technologies and the Future of History’. In History and GIS, edited by Alexander von Lünen and Charles Travis, 1–13. Dordrecht: Springer Netherlands. https://doi.org/10.1007/978-94-007-5009-8_1.
Brabham, Daren. n.d. ‘Chapter 1: Concepts, Theories, and Cases’. In Crowdsourcing. https://search.proquest.com/docview/2134284810/bookReader?accountid=14782&ppg=26.
Brophy, Peter, and Jenny Craven. 2007. ‘Web Accessibility’. Library Trends 55 (4): 950–72. https://doi.org/10.1353/lib.2007.0029.
Brown, Vincent. 2015. ‘Mapping a Slave Revolt’. Social Text 33 (4 125): 134–41. https://doi.org/10.1215/01642472-3315826.
Charlesworth, Andrew. 2008. ‘Digital Curation, Copyright, and Academic Research’. International Journal of Digital Curation 1 (December): 17–32. https://doi.org/10.2218/ijdc.v1i1.3.
Davis, Stephen Boyd, Emma Bevan, and Aleksei Kudikov. 2013. ‘Just in Time: Defining Historical Chronographics’. In Electronic Visualisation in Arts and Culture, edited by Jonathan P. Bowen, Suzanne Keene, and Kia Ng, 243–57. London: Springer London. https://doi.org/10.1007/978-1-4471-5406-8_17.
Davis, Stephen BoydKräutli, Florian. n.d. ‘The Idea and Image of Historical Time: Interactions between Design and Digital Humanities’. Visible Language 49: 101–19. https://search.proquest.com/docview/1765623916/fulltext/A33FF962AC7945E6PQ/1?accountid=14782.
‘Digital NZ Copyright Status Flowchart’. n.d. https://digitalnz.org/make-it-digital/enabling-use-re-use/copyright-status-flowcharts.
‘Digital NZ Public Domain Guide’. n.d. https://digitalnz.org/make-it-digital/enabling-use-re-use/public-domain-guide.
Higashi, Julie. 2018. ‘The Destruction and Creation of a Cityscape in the Digital Age: Hiroshima Peace Memorial Museum’. Museum International 70 (1–2): 104–13. https://doi.org/10.1111/muse.12196.
Hitchcock, Tim. 2013. ‘Confronting the Digital’. Cultural and Social History 10 (1): 9–23. https://doi.org/10.2752/147800413X13515292098070.
IAN N. GREGORY and ALISTAIR GEDDES. n.d. ‘Introduction: From Historical GIS to Spatial Humanities: Deepening Scholarship and Broadening Technology’. https://www.jstor.org/stable/j.ctt16gz7s5.4?refreqid=excelsior:55a8b8f471f2137b6bbc8eb93dd27ad8&seq=1#metadata_info_tab_contents.
‘Introduction to XML for Text’. n.d. http://www.ultraslavonic.info/intro-to-xml/.
Laura M. Stevens. 2013. ‘From the Editor: Getting What You Pay For? Open Access and the Future of Humanities Publishing’. Tulsa Studies in Women’s Literature 32 (1): 7–21. https://www.jstor.org/stable/43653362?seq=1#page_scan_tab_contents.
Mills, Kelly T. 2013. ‘Making: DIY History?’ In Teaching History in the Digital Age, 102–25. University of Michigan Press. https://www.jstor.org/stable/j.ctv65swp1.10?seq=1#metadata_info_tab_contents.
Mitchell, Leah. n.d. ‘Crowdsourcing the Art Museum’. In Defining Memory: Local Museums and the Construction of History in America’s Changing Communities, edited by Amy K. Levin and Joshua G. Adair. https://search.proquest.com/docview/2133359832/bookReader?accountid=14782&ppg=253.
Newman, Michael. 2014. ‘Preface’. In Video Revolutions: On the History of a Medium, vii–xii. Columbia University Press. https://www.jstor.org/stable/10.7312/newm16951.3?refreqid=excelsior%3Ad86b27ce84ad77c76c8ca66ef09ee3ec&seq=1#metadata_info_tab_contents.
Owens, Trevor. 2014. ‘Making Crowdsourcing Compatible with the Missions and Values of Cultural Heritage Organisations’. In Crowdsourcing Our Cultural Heritage, edited by Mia Ridge, 269–79. Farnham, Surrey: Ashgate.
‘Papers Past Copyright Guide’. n.d. https://paperspast.natlib.govt.nz/copyright.
Peter B. Kaufman. 2013. ‘Oral History in the Video Age’. The Oral History Review 40 (1): 1–7. https://www.jstor.org/stable/43863451?seq=1#metadata_info_tab_contents.
Prescott, Andrew. 2014. ‘I’d Rather Be a Librarian’. Cultural and Social History 11 (3): 335–41. https://doi.org/10.2752/147800414X13983595303192.
Ruiz, Belén, José Luis Pajares, Francisco Utray, and Lourdes Moreno. 2011. ‘Design for All in Multimedia Guides for Museums’. Computers in Human Behavior 27 (4): 1408–15. https://doi.org/10.1016/j.chb.2010.07.044.
Spring, Dawn. 2015. ‘Gaming History: Computer and Video Games as Historical Scholarship’. Rethinking History 19 (2): 207–21. https://doi.org/10.1080/13642529.2014.973714.
Tanaka, Stefan. 2013. ‘Pasts in a Digital Age’. In Writing History in the Digital Age, edited by Jack Dougherty and Kristen Nawrotzki, 35–46. University of Michigan Press. https://doi.org/10.2307/j.ctv65sx57.8.
Taylor, Joel, and Laura Kate Gibson. 2017. ‘Digitisation, Digital Interaction and Social Media: Embedded Barriers to Democratic Heritage’. International Journal of Heritage Studies 23 (5): 408–20. https://doi.org/10.1080/13527258.2016.1171245.
‘TEI by Example’. n.d. http://teibyexample.org/TBE.htm.
Tweedie, Frith, and Grace Abbott. 3AD. ‘Does New Zealand’s Copyright Regime Need Updating for the Digital Age? - CIO New Zealand’. 3AD. https://www.cio.co.nz/article/659521/does-new-zealand-copyright-regime-need-updating-digital-age/.
‘Update on Vlogging for Academic Purposes | Carl Gombrich’. n.d. http://www.carlgombrich.org/update-on-vlogging-for-academic-purposes/.
‘V. A Gentle Introduction to XML - The TEI Guidelines’. n.d. https://tei-c.org/release/doc/tei-p5-doc/en/html/SG.html.
Veletsianos, George. n.d. ‘Assumptions and Challenges of Open Scholarship’. International Review of Research in Open and Distance Learning 13 (4): 166–89. https://search.proquest.com/docview/1361832576?rfr_id=info:xri/sid:primo.
‘Vlogging and Academic Work | Carl Gombrich’. n.d. http://www.carlgombrich.org/vlogging-and-academic-work/.
Wellington, Shannon, and Gillian Oliver. 2013. ‘Reviewing the Digital Heritage Landscape: The Intersection of Digital Media and Museum Practice’. In The International Handbooks of Museum Studies, edited by Sharon Macdonald and Helen Rees Leahy, 577–98. Oxford, UK: John Wiley & Sons, Ltd. https://doi.org/10.1002/9781118829059.wbihms225.
Wright, Esther. 2018. ‘On the Promotional Context of Historical Video Games’. Rethinking History 22 (4): 598–608. https://doi.org/10.1080/13642529.2018.1507910.
Zhang, Jane. 2018. ‘Digital Archival Representation: Approaches and Challenges’. In Organization, Representation and Description through the Digital Age, edited by Christine M. Angel and Caroline Fuchs, 89–101. Berlin, Boston: De Gruyter. https://doi.org/10.1515/9783110337419-007.