A. Martin Wainwright (2014) ‘Teaching Historical Theory through Video Games’, The History Teacher, 47(4). Available at: https://www.jstor.org/stable/43264355?seq=1#metadata_info_tab_contents.
Academic vlogging II | Carl Gombrich (no date). Available at: http://www.carlgombrich.org/academic-vlogging-ii/.
Alegi, P. (2012) ‘Podcasting the Past: Africa Past and Present and (South) African History in the Digital Age’, South African Historical Journal, 64(2), pp. 206–220. Available at: https://doi.org/10.1080/02582473.2011.640344.
Andrew McGregor (2017) ‘The Power of Blogging: Rethinking Scholarship and Reshaping Boundaries at Sport in American History’, Journal of Sport History, 44(2), pp. 239–256. Available at: https://muse.jhu.edu/article/666547/pdf.
Anna Nilsson Hammar (2015) ‘Digital history’, Scandia [Preprint]. Available at: http://search.ebscohost.com/login.aspx?direct=true&db=30h&AN=115272672&site=ehost-live.
Bacevic, J. and Muellerleile, C. (2018) ‘The moral economy of open access’, European Journal of Social Theory, 21(2), pp. 169–188. Available at: https://doi.org/10.1177/1368431017717368.
Besek, J.M. (no date) Copyright issues relevant to the creation of a digital archive: a preliminary assesment. Copublished by the Council on Library and Information Resources and the Library of Congress. Available at: https://www.clir.org/pubs/reports/pub112/contents/.
Bodenhamer, D.J. (2013) ‘Beyond GIS: Geospatial Technologies and the Future of History’, in A. von Lünen and C. Travis (eds) History and GIS. Dordrecht: Springer Netherlands, pp. 1–13. Available at: https://doi.org/10.1007/978-94-007-5009-8_1.
Brabham, D. (no date) ‘Chapter 1: Concepts, Theories, and Cases’, in Crowdsourcing. Available at: https://search.proquest.com/docview/2134284810/bookReader?accountid=14782&ppg=26.
Brophy, P. and Craven, J. (2007) ‘Web Accessibility’, Library Trends, 55(4), pp. 950–972. Available at: https://doi.org/10.1353/lib.2007.0029.
Brown, V. (2015) ‘Mapping a Slave Revolt’, Social Text, 33(4 125), pp. 134–141. Available at: https://doi.org/10.1215/01642472-3315826.
Charlesworth, A. (2008) ‘Digital Curation, Copyright, and Academic Research’, International Journal of Digital Curation, 1, pp. 17–32. Available at: https://doi.org/10.2218/ijdc.v1i1.3.
Davis, S.B., Bevan, E. and Kudikov, A. (2013) ‘Just in Time: Defining Historical Chronographics’, in J.P. Bowen, S. Keene, and K. Ng (eds) Electronic Visualisation in Arts and Culture. London: Springer London, pp. 243–257. Available at: https://doi.org/10.1007/978-1-4471-5406-8_17.
Davis, Stephen BoydKräutli, Florian (no date) ‘The Idea and Image of Historical Time: Interactions between Design and Digital Humanities’, Visible Language, 49, pp. 101–119. Available at: https://search.proquest.com/docview/1765623916/fulltext/A33FF962AC7945E6PQ/1?accountid=14782.
Digital NZ copyright status flowchart (no date). Available at: https://digitalnz.org/make-it-digital/enabling-use-re-use/copyright-status-flowcharts.
Digital NZ public domain guide (no date). Available at: https://digitalnz.org/make-it-digital/enabling-use-re-use/public-domain-guide.
Higashi, J. (2018) ‘The Destruction and Creation of a Cityscape in the Digital Age: Hiroshima Peace Memorial Museum’, Museum International, 70(1–2), pp. 104–113. Available at: https://doi.org/10.1111/muse.12196.
Hitchcock, T. (2013) ‘Confronting the Digital’, Cultural and Social History, 10(1), pp. 9–23. Available at: https://doi.org/10.2752/147800413X13515292098070.
IAN N. GREGORY and ALISTAIR GEDDES (no date) ‘Introduction: From Historical GIS to Spatial Humanities: Deepening Scholarship and Broadening Technology’. Available at: https://www.jstor.org/stable/j.ctt16gz7s5.4?refreqid=excelsior:55a8b8f471f2137b6bbc8eb93dd27ad8&seq=1#metadata_info_tab_contents.
Introduction to XML for Text (no date). Available at: http://www.ultraslavonic.info/intro-to-xml/.
Laura M. Stevens (2013) ‘From the Editor: Getting What You Pay For? Open Access and the Future of Humanities Publishing’, Tulsa Studies in Women’s Literature, 32(1), pp. 7–21. Available at: https://www.jstor.org/stable/43653362?seq=1#page_scan_tab_contents.
Mills, K.T. (2013) ‘Making: DIY History?’, in Teaching History in the Digital Age. University of Michigan Press, pp. 102–125. Available at: https://www.jstor.org/stable/j.ctv65swp1.10?seq=1#metadata_info_tab_contents.
Mitchell, L. (no date) ‘Crowdsourcing the Art Museum’, in A.K. Levin and J.G. Adair (eds) Defining Memory: Local Museums and the Construction of History in America’s Changing Communities. Available at: https://search.proquest.com/docview/2133359832/bookReader?accountid=14782&ppg=253.
Newman, M. (2014) ‘Preface’, in Video Revolutions: On the History of a Medium. Columbia University Press, pp. vii–xii. Available at: https://www.jstor.org/stable/10.7312/newm16951.3?refreqid=excelsior%3Ad86b27ce84ad77c76c8ca66ef09ee3ec&seq=1#metadata_info_tab_contents.
Owens, T. (2014) ‘Making Crowdsourcing Compatible with the Missions and Values of Cultural Heritage Organisations’, in M. Ridge (ed.) Crowdsourcing our cultural heritage. Farnham, Surrey: Ashgate, pp. 269–279.
Papers Past Copyright Guide (no date). Available at: https://paperspast.natlib.govt.nz/copyright.
Peter B. Kaufman (2013) ‘Oral History in the Video Age’, The Oral History Review, 40(1), pp. 1–7. Available at: https://www.jstor.org/stable/43863451?seq=1#metadata_info_tab_contents.
Prescott, A. (2014) ‘I’d Rather be a Librarian’, Cultural and Social History, 11(3), pp. 335–341. Available at: https://doi.org/10.2752/147800414X13983595303192.
Ruiz, B. et al. (2011) ‘Design for All in multimedia guides for museums’, Computers in Human Behavior, 27(4), pp. 1408–1415. Available at: https://doi.org/10.1016/j.chb.2010.07.044.
Spring, D. (2015) ‘Gaming history: computer and video games as historical scholarship’, Rethinking History, 19(2), pp. 207–221. Available at: https://doi.org/10.1080/13642529.2014.973714.
Tanaka, S. (2013) ‘Pasts in a Digital Age’, in J. Dougherty and K. Nawrotzki (eds) Writing History in the Digital Age. University of Michigan Press, pp. 35–46. Available at: https://doi.org/10.2307/j.ctv65sx57.8.
Taylor, J. and Gibson, L.K. (2017) ‘Digitisation, digital interaction and social media: embedded barriers to democratic heritage’, International Journal of Heritage Studies, 23(5), pp. 408–420. Available at: https://doi.org/10.1080/13527258.2016.1171245.
‘TEI by Example’ (no date). Available at: http://teibyexample.org/TBE.htm.
Tweedie, F. and Abbott, G. (3AD) Does New Zealand’s copyright regime need updating for the digital age? - CIO New Zealand. Available at: https://www.cio.co.nz/article/659521/does-new-zealand-copyright-regime-need-updating-digital-age/.
Update on vlogging for academic purposes | Carl Gombrich (no date). Available at: http://www.carlgombrich.org/update-on-vlogging-for-academic-purposes/.
v. A Gentle Introduction to XML - The TEI Guidelines (no date). Available at: https://tei-c.org/release/doc/tei-p5-doc/en/html/SG.html.
Veletsianos, George (no date) ‘Assumptions and Challenges of Open Scholarship’, International Review of Research in Open and Distance Learning, 13(4), pp. 166–189. Available at: https://search.proquest.com/docview/1361832576?rfr_id=info:xri/sid:primo.
Vlogging and academic work | Carl Gombrich (no date). Available at: http://www.carlgombrich.org/vlogging-and-academic-work/.
Wellington, S. and Oliver, G. (2013) ‘Reviewing the Digital Heritage Landscape: The Intersection of Digital Media and Museum Practice’, in S. Macdonald and H. Rees Leahy (eds) The International Handbooks of Museum Studies. Oxford, UK: John Wiley & Sons, Ltd, pp. 577–598. Available at: https://doi.org/10.1002/9781118829059.wbihms225.
Wright, E. (2018) ‘On the promotional context of historical video games’, Rethinking History, 22(4), pp. 598–608. Available at: https://doi.org/10.1080/13642529.2018.1507910.
Zhang, J. (2018) ‘Digital Archival Representation: Approaches and Challenges’, in C.M. Angel and C. Fuchs (eds) Organization, Representation and Description through the Digital Age. Berlin, Boston: De Gruyter, pp. 89–101. Available at: https://doi.org/10.1515/9783110337419-007.